Open for two new projects this autumn

Interfaces you want to reach out and touch.

I'm a product designer in Utrecht building calm, tactile digital surfaces for health, finance and small studios — where a shadow does the job a border used to.

Flat, forgettable
Soft, held

Selected work

Four projects from the last two years, spanning health tracking, banking, and brand systems.

Daily rhythm, redesigned

Verdant Health

Rebuilt the daily tracking flow around soft, single-tap cards — cutting missed logs by a third in the first month.

Onboarding without the paperwork feel

Nord Finance

Replaced a nine-step form with a raised, conversational sequence that halved account setup time.

A design system for a five-person studio

Aster Studio

One shadow scale, twelve components — enough structure to move fast without losing the studio's handmade feel.

Making a marketplace feel like a shelf

Kinfolk Market

Product cards that press in when tapped, borrowed from the feel of picking something up in a shop.

How I work

Three things I return to on every project, whatever the brief.

a

Shadow as hierarchy

Depth tells people what's interactive before they've read a word. I'd rather raise a button than label it "tap here."

b

Motion that answers you

A card presses in when you touch it, settles when you let go. Nothing moves on its own — every animation is a reply.

c

One material, everywhere

Same surface, same light source, across the whole product. Consistency is what makes softness feel intentional and not accidental.

I started out designing print for a small publisher in Nijmegen, which is probably why I still think in terms of weight, light and paper before I think in pixels.

For the past eight years I've worked as an independent product designer, usually joining a team for three to six months to take one part of a product from rough idea to shipped release. I like problems with real constraints — a support team that's drowning, a form nobody finishes, a dashboard nobody opens twice.

Outside client work, I run a small monthly write-up called Soft Notes, on tactile interface details other people usually skip.

8
Years independent
40+
Products shipped
3
Design systems built
"Talia was the first designer on our team who could explain why a shadow was two pixels too dark. That precision is the whole reason the redesign held up a year later."
Rik Bergman — Head of Product, Nord Finance

Have a project that needs a softer touch?

I take on two or three engagements at a time, usually starting a month or so out. Tell me what you're building.

talia@taliavoss.design